
We have several former modders here, so I can say it happens quite often.

For example, I did all the configs and scripting for a Comanche, and we really tried to push the limits. I was basically doing what I do now, concept writing and just getting stuff to work. Kurzawa: “I came to Bohemia from my work with mods. And I thought, “You stupid butterfly, what are you doing there? It’s really satisfying that we got so many little details into there. Probably the best feeling is when you’re outnumbered by enemies and you’re feeling completely hopeless, and then you get help from a friend you weren’t expecting. Spanel: “The best moments for me are when we play in a co-op team of four or six, playing against the AI. If you check some of the sites like armedassaultinfo, there’s a lot of stuff going on there. It’s really a platform for years to come, and not only in military training – we’re hoping the gamers will come out with some really nice modifications, and already we’re beginning to see some good stuff coming out It’s too early to be talking about full modifications, but there are some re-textured units that look w very nice, some of the strong Flashpoint mod groups are working on new content, but it’s going to take some time. Spanel: “We’ve tried to make Armed Assault into a platform, so many things that were hard-coded in Flashpoint, we’ve made fully configurable, including the AI. It’s getting better every day though, which is the good news.

So we’re fixing things, and working with our partners to fix things too. For example, with ATI cards, it works fine on v6.

Sometimes, we need to rely on graphics card manufacturers too. Take Vista – we’re getting reports from users who’re experiencing troubles with it that we didn’t have a chance to support in the development process.
